Survive Zombie Ambush
TASK: Survive Zombie Ambush
CONDITIONS: Given individual weapon, ammunition basic load (ABL), individual or team, and large-scale zombie infestation.
STANDARDS: Secure a defensive position (if necessary) or withdraw to a secure, zombie-free area (preferable), without becoming a zombie or casualty.
1. Assess the situation. Determine ammunition and weapon status, casualties, friendly situation (supporting units), vehicle status (if applicable), number of zombies, avenues of movement, and available defensive positions.
2. If vehicle is available, perform operator PMCS prior to operation. Submit Form 5988 or 2404 to maintenance personnel if available. If not, fuck it.
WARNING: Wear protective helmet and seat belt at all times. Failure to do so may result in personnel injury or death.
3. If possible, move to an area were there are fewer or no zombies, using individual or team movement techniques (as applicable). Use maximum speed – zombies travel in straight lines so the 3-to-5 second rush is not recommended. If mounted, use vehicle as a battering ram to remove zombies from path of movement. However, beware the risk of zombie parts becoming caught in the undercarriage of M998 and other HMMWV variants.
4. Upon contact with zombies, use controlled, aimed fire (M16/M4 series) or short, controlled bursts (M249 and M240). This conserves ammunition and enables greater accuracy.
NOTE: IT IS EXTREMELY IMPORTANT THAT ZOMBIES BE HIT IN THE HEAD ONLY. CENTER-MASS OR EXTREMITY HITS MAY SLOW DOWN, BUT WILL NOT DISABLE, ONCOMING ZOMBIES. BLOWING OFF ZOMBIE LIMBS MAY PROVIDE GRATIFICATION, BUT FAILURE TO DISABLE A ZOMBIE COULD COST YOU OR YOUR BUDDY’S LIFE.
5. Crew-served weapons are particularly effective against zombies. If available, employ them against the largest concentrations of zombies. Hits with the .50-caliber machinegun round (M2 series) or the 40mm HEDP round (Mk19 and M203) do not need to be in the head to be effective. Anywhere will do, and it’s fucking sweet when a zombie gets blown up by a 40mm grenade.
NOTE: While shotguns are effective at close range, they are unsuitable for long-duration zombie encounters, unlike what’s shown in movies. Shotguns have limited range, low ammunition capacity, are slow to reload, and their ammunition is large and bulky. Don’t be a retard – since head shots from pistol-caliber weapons are effective, continue to use high-capacity rifles (M16/M4 series) and don’t think you’re all big and bad because you shot a zombie’s head off with a 12-gauge.
6. If no secure escape route is available, locate a defensive position that can be secured until assistance arrives. Look for an area with limited avenues of approach, with elevation above surrounding terrain (zombies cannot climb), and that offers concealment and security. Ideal locations include schools, office buildings, and shopping malls.
7. Fortify the selected position with available materials. Make sure all doors and windows are secured (use built-in locks if available).
WARNING: Glass doors will provide limited protection against zombies, since they cannot use tools. However, if local zombies are heavily built (i.e., former bodybuilders, ex-convicts, etc.), they may be able to smash through glass. Do not rely on glass for zombie protection.
8. Consolidate and reorganize. Redistribute ammunition, maintain weapons, and evaluate casualties as necessary.
NOTE: Zombie combat is stressful. Have the Unit Ministry Team (UMT) offer prayers for zombie salvation as well as prepare their Turn Undead ability, if the UMT is available. If not, say your prayers anyway. Remember, however, that UMT members can only turn 4 zombies per day per O-grade.
WARNING: Anyone bitten by a zombie is a zombie casualty (ZC). ZCs must not be treated as normal casualties, nor can they be mixed. Combat medics and lifesavers must identify ZCs during triage and keep them well away from normal casualties. ALL ZCs WILL BECOME ZOMBIES IF LEFT UNCHECKED. ZCs MUST BE DISPATCHED BEFORE ZOMBIFICATION OCCURS TO PREVENT FURTHER ZOMBIE CASUALTIES AND REDUCTION IN UNIT MORALE.
9. Continue to move towards a safe area or consolidate defensive position until zombie threat is eliminated or reduced.
Evaluate a Casualty
Cross Danger Area using Individual or Buddy-Team Movement Techniques
Operate M16 Rifle or M4 Carbine
Operate M249 or M240 Machinegun
Turn Undead (Chaplains only)
Scavenge Materials and Equipment from Abandoned or Destroyed Areas
Perform Mercy Killing